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	<title>Tentagil's Realm</title>
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	<link>http://www.tentagil.com</link>
	<description>Rants and raves from the mind of a Geek</description>
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		<title>Dark Sun Encounters Week Eight: We All Must Get Stoned</title>
		<link>http://www.tentagil.com/2010/07/30/dark-sun-encounters-week-eight-we-all-must-get-stoned</link>
		<comments>http://www.tentagil.com/2010/07/30/dark-sun-encounters-week-eight-we-all-must-get-stoned#comments</comments>
		<pubDate>Fri, 30 Jul 2010 17:28:06 +0000</pubDate>
		<dc:creator>tentagil</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://www.tentagil.com/?p=595</guid>
		<description><![CDATA[<p>This week in the land of Dark Sun our intrepid adventurers found themselves moving beyond the dark dank caverns into a dark and dusty tomb.  Of course as with all tombs this one was filled with traps and ancient guardians.</p>
<p>Once again it was a fairly easy night.  This time around there were only two enemies, [...]]]></description>
			<content:encoded><![CDATA[<p>This week in the land of Dark Sun our intrepid adventurers found themselves moving beyond the dark dank caverns into a dark and dusty tomb.  Of course as with all tombs this one was filled with traps and ancient guardians.</p>
<p>Once again it was a fairly easy night.  This time around there were only two enemies, a pair of giant golems, who though hitting hard were still a limited threat.  The real fun of this encounter was all the traps and moving the party about the playing field, setting off said traps and causing them to attack their allies.  Though still a very easy encounter for my group they had alot of fun dodging the traps and trying to figure out how to take out the golems.</p>
<p>Jarvix took some hard hits as Yuka kept getting tricked into attacking him, and Castri as usual took the brunt of the attacks from his front line post.  Otherwise the party was left untouched as the fight went on.  Also since my party has become just a tad bit paranoid they discovered most of the traps early on and did a good job avoiding them throughout the fight.</p>
<p>Next week I&#8217;m out of town so the week after will be a double shift as we finish off this chapter.  Will make for a long night, but should be very interesting as sessions four and five of this chapter flow right into each other and depending how they do I might skip the short rest between them to up the difficulty a little.  Until then ladies and gents.</p>
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		<title>Dark Sun Encounters Week Seven: Sticky Fingers</title>
		<link>http://www.tentagil.com/2010/07/26/dark-sun-encounters-week-seven-sticky-finger</link>
		<comments>http://www.tentagil.com/2010/07/26/dark-sun-encounters-week-seven-sticky-finger#comments</comments>
		<pubDate>Tue, 27 Jul 2010 01:13:16 +0000</pubDate>
		<dc:creator>tentagil</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://www.tentagil.com/?p=592</guid>
		<description><![CDATA[<p>Little late on this one but on with the show.  Like last week this encounter continues on in the catacombs beneath the desert.  As I said last time this one is a much more traditional dungeon crawl with larger maps and the encounters flowing much more naturally as the party travels through the winding passages [...]]]></description>
			<content:encoded><![CDATA[<p>Little late on this one but on with the show.  Like last week this encounter continues on in the catacombs beneath the desert.  As I said last time this one is a much more traditional dungeon crawl with larger maps and the encounters flowing much more naturally as the party travels through the winding passages and caverns.  Case in point once they dispatched the undead welcoming party from the previous encounter the party spent a few minutes slowly creeping forward through the catacombs before encountering their next battle.</p>
<p>The harshness of the first chapter has let them a bit skiddish, or maybe they just don&#8217;t trust me, in either case they went slow and steady, searching for traps and ambush.  I let them creep up and as the Thri-kreen turned into the next big cavern gave them a quick layout and description of the area.  Then in true devious DM fashion I ambushed them jsut as they&#8217;d gotten comfortable with the little gauntlets that acted as this encounters first monsters locked down the Thri-Kreen.</p>
<p>Now I had some problems with this encounter when I read it.  It had one standard spider and then a ton of minions.  Nine of them to be exact, which though it sounds like alot of enemies is nothing if the group gets some good burst or blasts attacks.  Which is exactly what happened.  Once the battle started the three skeleton minions at the maps far end were obliterated all at once by the Psion before they even got an attack.  The gauntlets lasted till the second round but then fell themselves. Less than five minutes into the encounter and I was down to one monster.  Thankfully I thought ahead and brought in two extra zombies to give the fight a little extra oomph.</p>
<p>To make it more interesting I actually made the zombies puppets of the spider and as the fight wore on they realized that and decided to ignore them and focus on the spider.  As it dropped so did the zombies and the party one the day without a single death, although the Thri-kreen did end up bloodied again.</p>
<p>So far it feels like the writer is trying to compensate for the difficulty of the first chapter by making the second a breeze.  I&#8217;m having to toughen things up to keep it interesting.  Still trying to decide how I&#8217;m going to tweak next week as I already know it&#8217;s not going to be enough of a challenge on its own.  It is a very different kind of encounter from what they&#8217;ve faced so far though so should be interesting.  Hopefully I&#8217;ll get its report up on Friday.</p>
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		<title>Zombie Farm</title>
		<link>http://www.tentagil.com/2010/07/19/zombie-farm</link>
		<comments>http://www.tentagil.com/2010/07/19/zombie-farm#comments</comments>
		<pubDate>Mon, 19 Jul 2010 16:40:43 +0000</pubDate>
		<dc:creator>tentagil</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://www.tentagil.com/?p=589</guid>
		<description><![CDATA[<p>Zombies, gotta love them.  And lately those always lovable rotting denizens of the undead have been eating up a good chunk of my time courtesy of Playforge&#8217;s game Zombie Farm.</p>
<p>It&#8217;s an odd concept really, possibly inspired a bit by the hit Plants vs Zombies which I reviewed awhile back.  Essentially you&#8217;re a farmer growing a [...]]]></description>
			<content:encoded><![CDATA[<p>Zombies, gotta love them.  And lately those always lovable rotting denizens of the undead have been eating up a good chunk of my time courtesy of Playforge&#8217;s game Zombie Farm.</p>
<p>It&#8217;s an odd concept really, possibly inspired a bit by the hit Plants vs Zombies which I reviewed awhile back.  Essentially you&#8217;re a farmer growing a variety of fresh and delicious fruits and vegetables.  However you&#8217;re also planting fresh corpses in order to raise an army of the undead so that you can make war upon your fellow farmers.  Its Farmville meets night of the living dead and its incredible addicting.</p>
<p>The graphics are cartoony, straddling that fine line between cute and horrifying.  All the zombies are nicely animated, the drooling ones in particular amuse me, and wander your farm in between battles with little thought bubbles appearing above their heads giving a hint to their moods.  Though the only one that really matters is when they start thinking of brains, that&#8217;s when their ready to fight.</p>
<p>For the farm time the game plays from a top down isometric perspective with the player choosing crops and zombies from a simple menu.  Money is earned from selling your crops and raiding other farms.  The combat sections are played from a side view with a very simple mechanic that involves tapping zombies to keep them from becoming distracted as they attempt to devour the farmers.  Along with gold you also gain experience and occasionally brains from all your hard work which then can be used to purchase upgrades for your farm and zombies.  Upgrades include decorations for your farm, new plants and zombies, and some very interesting plant/zombie mutations.  Nothing like a potatoes headed zombie trying to eat a farmer&#8217;s brains.</p>
<p>The game is free to play however like many games of this type it also allows you to purchase currency with real money for those who are too impatient to earn it in game.  You can play the game completely for free, but to get beyond level ten you are forced to spend a dollar and buy at least one brain.  Though annoying this still makes the game cheaper than many other games of this quality on the app store.  It&#8217;s still a bit of a bait and switch though.  Another, bigger problem in my mind is that the game essentially runs in the background at all times, thus sucking up a lot of power.  I noticed a significant drop in battery life once I installed the game.  As long as you keep your iPhone or Touch charged it shouldn&#8217;t be a huge problem but again it&#8217;s a bit annoying and was somewhat of a surprise.</p>
<p>Overall the game very enjoyable and well worth the dollar it costs to get beyond level ten, and since its free to download and play you can look at the initial download as a free demo.  I&#8217;d encourage people to try the game but make sure you&#8217;re aware of its issues.  Now if you don&#8217;t mind I have several corpses to plant and some farmers to slaughter.</p>
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		<title>Dark Sun Encounters Week Six: Dead in the Dark</title>
		<link>http://www.tentagil.com/2010/07/17/dark-sun-encounters-week-six-dead-in-the-dark</link>
		<comments>http://www.tentagil.com/2010/07/17/dark-sun-encounters-week-six-dead-in-the-dark#comments</comments>
		<pubDate>Sat, 17 Jul 2010 16:18:02 +0000</pubDate>
		<dc:creator>tentagil</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://www.tentagil.com/?p=587</guid>
		<description><![CDATA[<p>This week began Chapter Two of our Darksun encounters.  While the first chapter was a race through the desert with the party being chased by their unknown attackers this second chapter is a more traditional dungeon crawl as the group delves into ancient catacombs beneath the desert sands.</p>
<p>We gained two new players this week, so [...]]]></description>
			<content:encoded><![CDATA[<p>This week began Chapter Two of our Darksun encounters.  While the first chapter was a race through the desert with the party being chased by their unknown attackers this second chapter is a more traditional dungeon crawl as the group delves into ancient catacombs beneath the desert sands.</p>
<p>We gained two new players this week, so the night started off with a crash course on the rules.  Thankfully with this being the start of a new chapter everyone had just had a full rest and leveled up so things started out fresh.</p>
<p>After exploring a bit the party came to a rope bridge over deep chasm.  As they began to cross it the bodies of previous adventurers that lay at its far end began to rise.  A nice little zombie encounter with the added fun of an ooze and a little floating grimmote.  It ended up being the easiest and quickest night of play I&#8217;ve seen.  Only one character got bloodied before all the monsters were dispatched.  They learned quickly to stay at range to avoid the zombie&#8217;s auras as well as the various burst attacks in play.  As I think my players have proven throughout this series good tactics are key to survival in Darksun, and when you have an easier encounter like this one good tactics almost make it seem easy.</p>
<p>I&#8217;m really looking forward to the rest of this chapter, and I think my new players are as well so hopefully they&#8217;ll stick around.  Next week&#8217;s encounter is looking especially interesting.  And I&#8217;m sure my players are going to be cursing me by the time its done.</p>
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		<title>Transformers War for Cybertron</title>
		<link>http://www.tentagil.com/2010/07/14/transformers-war-for-cybertron</link>
		<comments>http://www.tentagil.com/2010/07/14/transformers-war-for-cybertron#comments</comments>
		<pubDate>Wed, 14 Jul 2010 17:10:55 +0000</pubDate>
		<dc:creator>tentagil</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://www.tentagil.com/?p=584</guid>
		<description><![CDATA[<p>I am a child of the eighties, and I&#8217;m male, ergo I love Transformers.  Now being a kid of the eighties the fact I love giant robots is a given.  We were flooded with Japanese imports in those days.  Voltron, Robotech, and dozens of other seventies giant robot anime were being dubbed and broadcast for [...]]]></description>
			<content:encoded><![CDATA[<p>I am a child of the eighties, and I&#8217;m male, ergo I love Transformers.  Now being a kid of the eighties the fact I love giant robots is a given.  We were flooded with Japanese imports in those days.  Voltron, Robotech, and dozens of other seventies giant robot anime were being dubbed and broadcast for the first time for eager young Americans to devour.  But the Transformers were different.  For one they were one of the few original shows beings made in that vain for an American audience.  And of course two, they weren&#8217;t piloted mecha, these were living thinking beings that just happened to be giant transforming robots.  It was a very different concept, and one that latched onto me in a way none of the other shows of my youth could and has held on long after I&#8217;ve left the rest behind.</p>
<p>Now I&#8217;m probably one of those rare people who actually remembers playing the very first Transformers video game way back on the Commadore 64 in the eighties.  It was a fairly primitive little side-scroller that gave me my first chance to play as Optimus and the rest.  With High Moon Studios recent release &#8220;War for Cybertron&#8221; things have come a long way.</p>
<p>The vast majority of Transformers media to this point, be it games, movies, or the various cartoons, have all focused on the Autobot&#8217;s war against the Decepticons here on Earth.  High Moon however decided instead to delve into the much hinted at but little touched history prior to Cybertron&#8217;s abandonment.  The entire game takes place in the early days of the war on Cybertron as Megatron attempts to conqueror the planet with his newly formed Decepticon army and crush the valiant, but outgunned Autobots.   The story is told through in engine cutscenes between the action with excellent voice acting and decent writing, certainly no worse than anything else the franchise has put out, and certainly better then some.</p>
<p>The game is a third person run and gun shooter, and really at first glance other than your character being a giant robotic warrior it doesn&#8217;t really seem all that innovative or amazing.  That is until the first time you transform.  Every character has the ability to change at anytime from robot to a unique vehicle form.  There is nothing like running towards an enemy blasting away, leaping into the air, transforming into a truck, and landing on top of them.  There are various weapons to choose from in bot mode, and each vehicle form has its own special attacks.  You also fight through the game in a squad of three, choosing which character you want to play at the start of each chapter.  Each character has their own strengths and weaknesses making them all a unique experience to play and helping a little with replayability.  The overall gameplay isn&#8217;t particularly deep, but note that what the game may lack in depth it more than makes up for in difficulty.  You will die alot, thankfully the game has a fairly forgiving checkpoint system so death won&#8217;t set you back too far.</p>
<p>On top of all that is an incredibly fun multiplayer mode in which you can make your own character and blast away your fellow transformers in various modes and maps.  It&#8217;s the first multiplayer I&#8217;ve ever really enjoyed on a console.</p>
<p>The game looks great, all the characters are well modeled in both modes, and though these are cybertronian modes vs the classic forms they are known for, they are all readily recognizable by fans.  The environments are well detailed, and each chapter looks different, however all the technological detailing does clutter things up at times and makes it hard to make out turrets and enemy snipers at times.  Which makes the game that much harder.  All the animations are smooth and watching my character flip between bot and vehicle mode never gets old.</p>
<p>Overall Transformers War for Cybertron is a good game.  For fans of the franchise it might even be a great game.  The campaign though fun is also very short, and if that&#8217;s all your interested in I&#8217;d say rental.  However the multiplayer is a blast and coupled with the campaign makes it a definite buy for me.</p>
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		<title>Dark Sun Encounters Week Five: Big Damn Bug</title>
		<link>http://www.tentagil.com/2010/07/10/dark-sun-encounters-week-five-big-damn-bug</link>
		<comments>http://www.tentagil.com/2010/07/10/dark-sun-encounters-week-five-big-damn-bug#comments</comments>
		<pubDate>Sat, 10 Jul 2010 16:08:01 +0000</pubDate>
		<dc:creator>tentagil</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://www.tentagil.com/?p=581</guid>
		<description><![CDATA[<p>Ah week five, the climax of the first chapter, the end of the parties long trek across the desert of Athas.  We ended up with only three players once again this week so I had everyone play two as they entered this epic chapter ending encounter.</p>
<p>With the party backed into a box canyon, the storm [...]]]></description>
			<content:encoded><![CDATA[<p>Ah week five, the climax of the first chapter, the end of the parties long trek across the desert of Athas.  We ended up with only three players once again this week so I had everyone play two as they entered this epic chapter ending encounter.</p>
<p>With the party backed into a box canyon, the storm closing off their exit, the group of Ssaurians appeared to strike them down.  And just as the party appeared to have the upper hand from beneath their feet a massive insectal crew rose, its hungry eyes glaring.</p>
<p>It was a rough fight.  The party started out strong with Castri doing a pair of critical hits that nearly toppled one of the lizard men.  Unfortunately that early success did not continue as he group rolled poorly for the next two rounds, while I rolled several crits of my own and was just rolling high in general.  As the session progressed Castri, Phye, Yuka, and Shirkirr all dropped.  Some lucky rolls got Phye and Shikirr back on their feet, but in all honesty it was the big bug that really won the session as it killed off the last two lizard men and then in its bloody condition it fell to the parties last few strikes.  Yuka and Castri unfortunately died, which means next week I get to explain the special death rules for this season.</p>
<p>Essentially because they are pregenerated characters death can&#8217;t be permanent or I&#8217;d run out of players. So instead it is played as them being knocked unconscious and given a minus one debuff to all defenses for the next two sessions.  Annoying but at least they get to keep playing.  Of course next week also starts chapter two so they will all be leveled up as well which should make it easier to adjust.</p>
<p>Now as for some special rules that would have been interesting in this fight.  The giant insect, known as an Ankheg, was supposed to be controllable with a nature check.  Unfortunately for the party Castri, who had that skill, was down before its arrival.  So rather than overwhelm my players, who were already getting spanked after all, I didn&#8217;t let the lizard men attempt to control it either.  Interestingly enough my players devised some interesting tactics when they realized the creature attacked the nearest enemy.  Risking opportunity attacks they pulled the creature in range of the lizard men and then ran for it.  Then from a distance Barcan and Jarvix kept up a pelting of ranged attacks on the monsters as the lizard men and Ankheg fought for survival.</p>
<p>At encounters end the group finally got their long awaited full rest after entering a hidden cavern.  As they regrouped and healed their many wounds the lizards blocked the exit, leaving the party trapped within the mountain with only one dark passage available.  But where that passage leads will have to wait till next week and the start of chapter two.</p>
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		<title>Dark Sun Encounters Week Four: Ride the Whirlwinds</title>
		<link>http://www.tentagil.com/2010/07/03/dark-sun-encounters-week-four-ride-the-whirlwinds</link>
		<comments>http://www.tentagil.com/2010/07/03/dark-sun-encounters-week-four-ride-the-whirlwinds#comments</comments>
		<pubDate>Sat, 03 Jul 2010 16:18:50 +0000</pubDate>
		<dc:creator>tentagil</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://www.tentagil.com/?p=579</guid>
		<description><![CDATA[<p>This week I wasn&#8217;t quite as prepared as I should have been, so the night started off with my pulling a skill check out of thin air and then stumbling a bit through the parties meeting with a lone dwarf wanderer named Ralo.</p>
<p>After a diplomacy check to ease Ralo&#8217;s mind and ensure him they weren&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p>This week I wasn&#8217;t quite as prepared as I should have been, so the night started off with my pulling a skill check out of thin air and then stumbling a bit through the parties meeting with a lone dwarf wanderer named Ralo.</p>
<p>After a diplomacy check to ease Ralo&#8217;s mind and ensure him they weren&#8217;t brigands the party received its first knowledge of the Wastewalker.  The Wastewalker of course being the campaigns primary antagonist, a lizard shaman who for some reason has become convinced all arcane magic users are defilers and has pledged to wipe to world clean of them.  Thus of course its Barcan&#8217;s fault the party has been harassed for so long.</p>
<p>After a short discussion the party was attacked in what had the potential to be the most brutal fight of the campaign so far.  Three dust devils and a shaman were set to surprise the party.  Had the surprise gone through dust devils would have used an ability that let them shift five squares and attack anyone they passed while the Shaman used a burst three poison attack.  In essences every member of the party had a chance to get hit twice before they even got to fight.  And if I rolled high the dust devils would then get to start the round by doing their own burst three for 3d6 of damage each.  Which meant that if I rolled well the party could potentially be wiped before getting a single attack in.</p>
<p>Instead I gave the party a chance to get in the surprise round with some perception checks.  Luckily four members of the team rolled high enough to fight in the surprise round, which really made a difference as the fight progressed.  I also toned down my attacks slightly by not using the dust devils bursts until round two of the main fight.  Figured this would give the party a fighting chance, and they&#8217;d managed to take out two of the dust devils by then.  They then started ganging up on the shaman, and they&#8217;d started to think the fight was breeze when the last dust devil swung up and set off its burst.  Dropped two of them with that and left two more at one and three hit points respectively.  Seeing that told me how good an idea it was to delay it.  In the end the party was successful in defeating the shaman and his dust devil minions and Ralo thanked them with a few boons, some more information, and allowed them a short rest at his camp before kindly requesting they move along and take the storm and their relentless hunters with them.</p>
<p>Overall a good evening of Dungeons and Dragons.  My goal is always to give the party a challenge without actually wiping them out.  The goal after all is to tell a story and have fun.  Too often I think DM&#8217;s see themselves as the parties enemy.  In my opinion the moment you think that way you might as well stop playing.</p>
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		<title>Jonah Hex</title>
		<link>http://www.tentagil.com/2010/06/28/jonah-hex</link>
		<comments>http://www.tentagil.com/2010/06/28/jonah-hex#comments</comments>
		<pubDate>Mon, 28 Jun 2010 16:52:21 +0000</pubDate>
		<dc:creator>tentagil</dc:creator>
				<category><![CDATA[Movie Reviews]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://www.tentagil.com/?p=576</guid>
		<description><![CDATA[<p>Jonah Hex is a result of DC Comics foray into westerns in the early 70s.  I&#8217;ve always been a fan of westerns, an influence of my mother I think.  So of course when I discovered  Jonah Hex I was an instant fan.  He was and is a different kind of character from their normal fare.  [...]]]></description>
			<content:encoded><![CDATA[<p>Jonah Hex is a result of DC Comics foray into westerns in the early 70s.  I&#8217;ve always been a fan of westerns, an influence of my mother I think.  So of course when I discovered  Jonah Hex I was an instant fan.  He was and is a different kind of character from their normal fare.  Grittier tales set in the old west with nary a superhero or scrap of spandex to be seen.  For the most part they were more realistic tales with only the occasional supernatural bent.  Just a hard man surviving against impossible odds with nothing more than his guts and a pair of side arms.   Of course he also tends to be one of DC&#8217;s more obscure characters, a cult figure who has always languished among the c-listers.  As a result when I heard a movie was being made I was pleasantly surprised.  I was also a bit worried how they&#8217;d try to reinvent the character for the screen.</p>
<p>Casting for the movie raised my optimism.  Josh Brolin as Jonah Hex turned out to be an inspired choice.  He plays Hex straight as a hard man, one betrayed and scarred both physically and emotionally by the world.  But he keeps enough humanity in him so that the character doesn&#8217;t become too much of a cliché.  Then you have John Malkovich as his nemesis the insane Quentin Turnbull.  Malkovich is always a delight to watch, especially as a villain.  The rest of the cast list is decent but none of them really get enough screen time to stretch their acting muscles.  Of all the supporting cast only Megan Fox has any significant screen time and her character is such a cliché and really has so few lines that its hard to judge her acting.  Really any pretty face could have played the part.</p>
<p>At the same time however I started looking at the director and started to get worried.  Turns out this guy&#8217;s only previous directorial work was as co-director on &#8220;Horton Hears a Who!&#8221;.  Prior to that he was an animator at Pixar.  Frankly not a high recommendation for making a big budget action film there.  Then of course you have the writers who&#8217;s previous claim to fame are the films &#8220;Crank&#8221; and its sequel.  That at least gives them a pedigree of action, but neither of those movies is known for its strong story.  Then to add to the quagmire the director was booted after turning in his cut and Francis Lawrence of &#8220;I Am Legend&#8221; was brought in to reshoot many scenes and re-cut the film.  Even without all this knowledge the fact that the movie had a troubled production history becomes painfully obvious the moment you watch it.  Its like two different movies were stitched together by a blind man.</p>
<p>The movie opens on the darkest moment in Jonah Hex&#8217;s life.  His former commander General Quentin Turnbull, having tracked him down after the Civil War, murders his family and brands him as punishment for killing his own son Jeb.  Though it doesn&#8217;t follow the comics storyline it&#8217;s a good start.  However the movie then shifts to an animated piece as the opening credits roll and we get a convoluted bit of backstory that honestly would have made a much better plot for the film then what we got.  From there the film is a convoluted mix of the supernatural, steampunk style technology, and a spaghetti western.  The film jumps from scene to scene with no real transitions, the directors favoring apparently not caring if the audience has a clue what&#8217;s going on.</p>
<p>What should have been a dark gritty R-rated western with a very light supernatural over tone became a bad B-movie with a big budget and only a passing connection to its source material.  Its only redeeming features are the Brolin and Malkovich as the leads.  But even they can&#8217;t save a film with such an incoherent story.  The past few years Hollywood has proven that with a good story and good direction a comic book movie can be not only good but incredible.  Jonah Hex had neither, and as a result the movie is not just a bad comic book movie, but just plain bad.  Though peppered with moments of enjoyment the total package is barely worth a rental.  Wait and catch this one on cable people.</p>
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		<title>Dark Sun Encounters Week Three: Goblins on the Rocks</title>
		<link>http://www.tentagil.com/2010/06/27/dark-sun-encounters-week-three-goblins-on-the-rocks</link>
		<comments>http://www.tentagil.com/2010/06/27/dark-sun-encounters-week-three-goblins-on-the-rocks#comments</comments>
		<pubDate>Sun, 27 Jun 2010 14:23:54 +0000</pubDate>
		<dc:creator>tentagil</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://www.tentagil.com/?p=574</guid>
		<description><![CDATA[<p>For our third week spent under the blistering sun of Athas only three members of the group were able to make it.  Rather than try to scale down the encounter so drastically I opted to have each player run two characters.  Though it took a round or two for them to get into the flow [...]]]></description>
			<content:encoded><![CDATA[<p>For our third week spent under the blistering sun of Athas only three members of the group were able to make it.  Rather than try to scale down the encounter so drastically I opted to have each player run two characters.  Though it took a round or two for them to get into the flow of it I think it went fairly smoothly.</p>
<p>This week the group once again made it through the skill test with relative ease.  However Shikirr  failed a perception check and fell for a rather unconvincing mirage which led to a tumble into a patch of thorns and a minus one to all his defenses for the remainder of the encounter.  After hauling him out the party traveled onward and found themselves in a small clearing sheltered from the storm by large boulders, and in the center of this rock enclosed oasis stood a single large cactus heavy with fruit.</p>
<p>A few checks by my suspicious and rather cautious players led to them deciding the fruit was safe and they quickly harvested it.  And then of course the trap was sprung by the goblins hiding on the rock tops.  It&#8217;s nice to see they have gotten into the habit of seeing everything as a danger in this new world, they&#8217;ve gotten into the spirit of Dark Sun.</p>
<p>Now an interesting aside, in the old Dark Sun goblins were an extinct race.  A legend that no longer existed.  Having them show up here was a surprise and so I explained that the party wasn&#8217;t sure what they were but that they&#8217;d heard legends of such creatures.  I&#8217;m interested in if the official books out in August will explain why these creatures are back on Athas.</p>
<p>But back to the encounter.  The party seeing that these small little creatures looked a little desperate attempted to intimidate them at first, with little luck, and so battle was joined.  The group of goblins had the high ground and consisted of some archers, a pair of melee minions, and two casters along with a drake.  The rocks themselves were covered in a bramble of thorny vines that restricted movement and could inflict damage should a party member stop in it.  All in all a nasty little place to fight.</p>
<p>As for how it went.  A distinct lack of ranged attacks led to an initial run up the rocks by the elf, which turned nasty.  He managed to take out the two minions, who also happened to explode on death, and then fell off the rocks and nearly died, the Avenger used both healing spells getting him back on his feet.  Yuka got bored and so used Shikirr as a ranged attack, tossing him up on the rocks to deal with an archer while Barcan and Jarvix spent their time hurling spells.  In the end other then the near loss of the ranger the group prevailed with the final bloodied caster finally surrendering.</p>
<p>Things like Yuka throwing his teammate up the rocks are why I love D&amp;D.  The social aspect and the creative ways people deal with things is always a blast.  Now hopefully we&#8217;ll actually have all six players show up next week since it should be an interesting encounter both because of the foes and because they will finally starting getting some serious story progression.</p>
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		<title>Uniwar</title>
		<link>http://www.tentagil.com/2010/06/23/uniwar</link>
		<comments>http://www.tentagil.com/2010/06/23/uniwar#comments</comments>
		<pubDate>Wed, 23 Jun 2010 17:00:21 +0000</pubDate>
		<dc:creator>tentagil</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://www.tentagil.com/?p=571</guid>
		<description><![CDATA[<p>I&#8217;ve always been a fan of strategy games, especially turn based games.  As fun as an RTS can be I often prefer the more relaxed tactical game play of turn based fare.  More chess style tactics and less zerg rushing.  Your forced to use more thought in your choices and far less twitch.  As I&#8217;ve [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve always been a fan of strategy games, especially turn based games.  As fun as an RTS can be I often prefer the more relaxed tactical game play of turn based fare.  More chess style tactics and less zerg rushing.  Your forced to use more thought in your choices and far less twitch.  As I&#8217;ve been searching for more quality games for my iPhone I came across a great little turn based sci-fi strategy game called Uniwar.</p>
<p>The game is obviously heavily inspired by the RTS classic Starcraft.  You have three distinct groups at war on an alien world; the human Sapians, the insect like Khraleans, and the cybernetic Titans.  Each race has seven units covering all the basic areas or infantry, armor, artillery, and air support and many of the units have special context specific abilities such as the Khralean infantry who have a tunnel ability or the Titan basic unit who can teleport.  Learning these abilities and the bonus and weaknesses they place upon a unit makes for an added layer of depth.</p>
<p>The game is a sprite based affair played on hex grid maps.  All the units look very distinct with common themes across the races to make it easy to distinguish units at a glance.  They all have simple animations to give the battles a little more sense of life.  Such animations also play on specific terrain grids, specifically the bases grids.  The rest of the terrain grids all use fairly basic artistic depictions of different terrain types from deserts, to forest land, to water.  The style of the game is very similar to games like the Advanced War series that has appeared on Nintendo&#8217;s Gameboy and DS systems.  Though not pushing the graphically boundaries of the genre or the processing power of the iPhone the game still looks great and is very polished.</p>
<p>Like the graphical style the game also shares many elements of its actual control system and game play with the Advanced Wars series.  Each turn the player can move any of their units, with different terrain types effect the speed a unit can move over them as well as offering different levels of cover and defense.   The game follows the paper-rock-scissors philosophy of combat which helps keep things balanced.  It&#8217;s a much slower paced style of play then an RTS, more like a complicated chess match.  Along with the single player campaign the game also includes single player quick play, online multiplayer, and a pass the phone multiplayer mode which gives the game lots of playing options.</p>
<p>If you&#8217;re a fan of turn based strategy games and own an iPhone I definitely recommend the game.  It&#8217;s a blast to play, with fairly high production value and a very reasonable price at only ninety-nine cents.  So far it&#8217;s by far the best turn based game I&#8217;ve found for the system and it&#8217;s given me hours of fun so far.</p>
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