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	<title>Tentagil's Realm</title>
	<atom:link href="http://www.tentagil.com/feed" rel="self" type="application/rss+xml" />
	<link>http://www.tentagil.com</link>
	<description>Rants and raves from the mind of a Geek</description>
	<lastBuildDate>Sun, 05 Feb 2012 23:32:48 +0000</lastBuildDate>
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		<title>Lego Slave 1</title>
		<link>http://www.tentagil.com/2012/02/03/lego-slave-1</link>
		<comments>http://www.tentagil.com/2012/02/03/lego-slave-1#comments</comments>
		<pubDate>Fri, 03 Feb 2012 17:01:12 +0000</pubDate>
		<dc:creator>tentagil</dc:creator>
				<category><![CDATA[Lego]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Toy Reviews]]></category>

		<guid isPermaLink="false">http://www.tentagil.com/?p=1086</guid>
		<description><![CDATA[<p>Many moons ago I reviewed the Lego Millennium Falcon, and soon after I picked up its sworn enemy the Slave 1.  Ship of the infamous bounty hunter Boba Fett.  It&#8217;s a smaller set, about half the size in fact, and also half the price at $79.99.  Once again however I was lucky to get it [...]]]></description>
			<content:encoded><![CDATA[<p>Many moons ago I reviewed the <a href="../2011/08/17/948?preview=true&amp;preview_id=948&amp;preview_nonce=6a71a4b691">Lego Millennium Falcon</a>, and soon after I picked up its sworn enemy the Slave 1.  Ship of the infamous bounty hunter Boba Fett.  It&#8217;s a smaller set, about half the size in fact, and also half the price at $79.99.  Once again however I was lucky to get it on sale for ten bucks less than that.  It is definitely an odd looking ship, but it&#8217;s very cool.  So here we have another pictorial review for your enjoyment.</p>
<p><a href="http://www.tentagil.com/gallery2/d/4175-2/IMG_0037.JPG?g2_GALLERYSID=c534a954cd770f07470fd455fe634f9c"><img class="alignnone" src="http://www.tentagil.com/gallery2/d/4175-2/IMG_0037.JPG?g2_GALLERYSID=c534a954cd770f07470fd455fe634f9c" alt="" width="307" height="230" /></a>       <a href="http://www.tentagil.com/gallery2/d/4200-2/IMG_0045.JPG?g2_GALLERYSID=c534a954cd770f07470fd455fe634f9c"><img class="alignnone" src="http://www.tentagil.com/gallery2/d/4200-2/IMG_0045.JPG?g2_GALLERYSID=c534a954cd770f07470fd455fe634f9c" alt="" width="307" height="230" /></a></p>
<p>The set is a mere 569 pieces, but that still means a pair of instruction manuals are required to assemble it.  It is deceptively complex, and the internal structure is a mess of moving parts which allow the wings and internal cockpit assembly to rotate as the ship moves.  It&#8217;s a pretty sweet gimmick.</p>
<p><a href="http://www.tentagil.com/gallery2/d/4179-2/IMG_0038.JPG?g2_GALLERYSID=c534a954cd770f07470fd455fe634f9c"><img class="alignnone" src="http://www.tentagil.com/gallery2/d/4179-2/IMG_0038.JPG?g2_GALLERYSID=c534a954cd770f07470fd455fe634f9c" alt="" width="307" height="230" /></a>         <a href="http://www.tentagil.com/gallery2/d/4182-2/IMG_0039.JPG?g2_GALLERYSID=c534a954cd770f07470fd455fe634f9c"><img class="alignnone" src="http://www.tentagil.com/gallery2/d/4182-2/IMG_0039.JPG?g2_GALLERYSID=c534a954cd770f07470fd455fe634f9c" alt="" width="307" height="230" /></a></p>
<p>Along with this the ship also ends up with several fold out missile banks that reside in hidden panels, and a storage bay in which to haul all your carbonite frozen prey.  It also comes with a nice selection of mini figures to recreate your favorite scenes.  Boba Fett is of coures there, as is a Han frozen in carbonite square, behind which a minifigure can be placed when you want to thaw them.  In this case Han Solo himself.  You also get a Bossk figure to help load the ship.</p>
<p><a href="http://www.tentagil.com/gallery2/d/4188-2/IMG_0041.JPG?g2_GALLERYSID=c534a954cd770f07470fd455fe634f9c"><img class="alignnone" src="http://www.tentagil.com/gallery2/d/4188-2/IMG_0041.JPG?g2_GALLERYSID=c534a954cd770f07470fd455fe634f9c" alt="" width="307" height="230" /></a>         <a href="http://www.tentagil.com/gallery2/d/4185-2/IMG_0040.JPG?g2_GALLERYSID=c534a954cd770f07470fd455fe634f9c"><img class="alignnone" src="http://www.tentagil.com/gallery2/d/4185-2/IMG_0040.JPG?g2_GALLERYSID=c534a954cd770f07470fd455fe634f9c" alt="" width="307" height="230" /></a></p>
<p>It really captures the look of the ship in the movie I think.  It looks patched and battle damaged and just a little menacing.  It is a great display piece, and solid enough for light play.  It looks even better on my shelf beside the Millennium Falcon.  Highly recommend it if you can find it.  Its a great set that gives a really great depiction of a classic sci-fi icon for a decent price.  Once again I think Lego has hit it out of the park.</p>
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		<title>Blood on the Sand: Ch 26 &#8211; The Ritual Storm</title>
		<link>http://www.tentagil.com/2012/02/01/blood-on-the-sand-ch-26-the-ritual-storm</link>
		<comments>http://www.tentagil.com/2012/02/01/blood-on-the-sand-ch-26-the-ritual-storm#comments</comments>
		<pubDate>Wed, 01 Feb 2012 16:47:44 +0000</pubDate>
		<dc:creator>tentagil</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://www.tentagil.com/?p=1081</guid>
		<description><![CDATA[<p>T&#8217;Chai the Thri&#8217;Kreen Monk played by Lars
Nikelos the Human Swordmage played by Chris H
Taith the Mul Barbarian played by Jessica
Buerna Villatra the Teifling Warlord/Artificer played by Greg</p>
<p>This ended up being a shorter session, but for all that a very eventful one.  Jason was absent so we had Brogan remain behind as Silver Springs as the [...]]]></description>
			<content:encoded><![CDATA[<p>T&#8217;Chai the Thri&#8217;Kreen Monk played by Lars<br />
Nikelos the Human Swordmage played by Chris H<br />
Taith the Mul Barbarian played by Jessica<br />
Buerna Villatra the Teifling Warlord/Artificer played by Greg</p>
<p>This ended up being a shorter session, but for all that a very eventful one.  Jason was absent so we had Brogan remain behind as Silver Springs as the party ventured into the mountains to perform the ritual of the spear.</p>
<p>The party set off into the mountains following the path that had led them to the Dragon&#8217;s Eye some months before.  With Arisphistaneles, former Governor of Altaruk, in the lead they made their ways up into the mountains to the hidden plateau where the Veiled Alliance shrine and altar awaited.  With the light fading they spent the night and the next day went to work preparing the items for the creation of the spear told of in Aravek&#8217;s Tome.</p>
<p>As the ritual began and hte magic swelled and brilliant flash of light filled the plateau, and there stood Arisphistaneles holding the completed spear, its power evident as the runes upon is glowed.  However something was wrong, the Govenor&#8217;s stance had changed, and a cruel smile played upon his lips.  With a taunting voice he thanked the party for their help, and then morphed into the smaller scarred form of Birk the Suntouched.  With an evil laugh he raised the spear above his head and called upon the elements, wrapping the area in a storm of sand and dust blinding the party.</p>
<p>I placed the party on a blank battle map, all of them blind and half deaf within the storm. Birk I had fight as he has before, shape changing into a beast.  With him were three whirlwinds that struck out at the party with flaying blasts of sand and hurled rocks.</p>
<p>I continued to use the Nitro rules with this fight, and it worked well to put some fear into the party.  I added to this by tracking their hit points myself.  This all added a sense of foreboding and fear to the entire scenario since the party could neither see nor hear the enemy or each other.  This left the party relying on burst attacks for the most part, which three of them enjoyed greatly, Nikelos however was less then pleased.  Not being able to see his opponents nor his party members shutdown most of his powers and left him a bit bored.  Something I&#8217;ll have to keep in mind for future encounters.</p>
<p>Birk finally fell, dispersing the last of his elementals and the storm.  With his last dying breath he mocked the party once more.  Once again they discovered the Sorcerer King of Urik&#8217;s hands in the business, he being Birk&#8217;s master.  More and more Urik has risen up as a major enemy in this campaign, which was never planned.</p>
<p>With Birk defeated, and the spear in their hands, the party returned to Silver Springs to rest and plan their next step.  Should be interesting to see what they do since my original plan of Kalak being their primary enemy has shifted.  Brogan still seeks the freedom of Tyr, but the rest of the party seems to be more interested in killing the master of Urik.  Of course other events continue to happen behind the scenes that they don&#8217;t know about.</p>
<p>Things are coming to a head, and I&#8217;m very interested to see how things play out.  Of course considering how this party&#8217;s path keeps winding round and round I&#8217;ll be working double time to keep ahead of them.  Another few levels and we&#8217;ll see whose blood ends up on the sands.</p>
]]></content:encoded>
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		<title>Hero Academy</title>
		<link>http://www.tentagil.com/2012/01/30/hero-academy</link>
		<comments>http://www.tentagil.com/2012/01/30/hero-academy#comments</comments>
		<pubDate>Mon, 30 Jan 2012 16:41:55 +0000</pubDate>
		<dc:creator>tentagil</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Portable]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.tentagil.com/?p=1078</guid>
		<description><![CDATA[<p>A while back I talked about a game called Orcs Must Die by Robot Entertainment.  Lately their newest game Hero Academy has been devouring my time.  It is a turn based strategy game for iPhone that plays a little like a fantasy chess game.  In fact it reminds me of the old Battle Chess games [...]]]></description>
			<content:encoded><![CDATA[<p>A while back I talked about a game called <a href="../2011/11/20/orcs-must-die">Orcs Must Die</a> by <a href="http://www.robotentertainment.com/">Robot Entertainment</a>.  Lately their newest game <a href="http://www.robotentertainment.com/games/heroacademy">Hero Academy</a> has been devouring my time.  It is a turn based strategy game for iPhone that plays a little like a fantasy chess game.  In fact it reminds me of the old Battle Chess games for PC.</p>
<p>At the start of each game you choose your team, of which currently only two are available, though more should be coming soon for download.  Each team is made up of five different classes along with an assortment of items that are doled out at random as the game progresses.     The classes are essentially your standard fantasy fair of warrior, mage, healer, hunter, and then an elite unit that has a mix of the rest.  Each team has one or two crystals to defend on a 4&#215;9 grid.  Each turn consists of five actions, and you can try as many variations as you like before hitting submit.  This is thankful considering both how important those few moves are to the games tactics, and also since with the small screen of the iPhone it is very easy to miss click and send your units to the wrong space.</p>
<p>Now it must be noted that this is an online game only.  There is no option to play against computer opponents, and since it is turn based it is possible to go anywhere from a few minutes to several hours between turns if your opponent doesn&#8217;t make a move.  You also have the problem in that there is no ranking system, so when you click random match you never know if you will end up with a first time player or an expert.  However as you can match games by name and essentially build a friends list it&#8217;s easy to form a roster of players to match your abilities.</p>
<p>Hero Academy is a great looking game with a very unique style.  The graphics are cartoony with a interesting mix of cute and menace.  The animation is very smooth and all of the attacks and special effects look amazing.  I especially like the look of the area of effect spells, which are unique for each team.</p>
<p>The game is free for download but with plenty of micro transaction items available to customize your team or get new ones.  Most things are a dollar or two to purchase and other then the teams nothing is game changing.  The one new team currently available, the Dark Elves, is well worth the money however as they play dramatically different from the base Human team.</p>
<p>I highly recommend this one to everyone.  It&#8217;s a great looking game with surprisingly deep tactics.  Though I wish there was at least a tutorial mode that let you play against some bots the game is a blast.  Its free which is hard to be as well.</p>
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		<title>Playing &#8220;Pulp&#8221;</title>
		<link>http://www.tentagil.com/2012/01/23/playing-pulp</link>
		<comments>http://www.tentagil.com/2012/01/23/playing-pulp#comments</comments>
		<pubDate>Mon, 23 Jan 2012 16:18:31 +0000</pubDate>
		<dc:creator>tentagil</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://www.tentagil.com/?p=1073</guid>
		<description><![CDATA[<p>If it wasn&#8217;t already apparent I love my roleplaying games, and I love my pulp, as a result I often strive to combine the two.  I am also an American History major and at heart an academic and teacher.  As a result of these facts I find myself often wanting to jump in with some [...]]]></description>
			<content:encoded><![CDATA[<p>If it wasn&#8217;t already apparent I love my roleplaying games, and I love my pulp, as a result I often strive to combine the two.  I am also an American History major and at heart an academic and teacher.  As a result of these facts I find myself often wanting to jump in with some inputs anytime I see the topic of &#8220;pulp&#8221; gaming come up in conversation on the net.*  As this is so consider the following as something of an academic take on playing &#8220;pulp&#8221;.</p>
<p><strong>So first things first, what is Pulp?</strong></p>
<p>Pulp, contrary to popular belief, is not a genre in and of itself. The term Pulp refers to magazines sold from the late 1890 through the end of the 1950s. These magazines were printed on cheap &#8220;pulp&#8221; paper, thus the moniker.  They were the follow-up to the Dime Novels and Penny Dreadful magazines of the 1800s. They were cheap, mass produced magazines aimed at the lower middle class market, offering a hundred or so pages of novellas and short stories, all for about a quarter.</p>
<p>They were also the single biggest publishers of short stories in their time and covered every genre. Westerns, Sci-Fi, Crime, Historical Fiction, Teen Romance, Horror, you name it and you could find a pulp magazine or ten dedicated to your genre of choice.  Some even tried pairing up multiple genres, sometimes with bizarre results, such as the entire line of &#8220;Spicy&#8221; books which paired lurid erotica with pretty much every other genre they could find.  Even then sex sold.</p>
<p>These were the home of guys like Lovecraft, Burroughs, Howard, and McCulley, spawning respectively Cthulhu, John Carter, Conan, and Zorro. And along with those fellows pretty much any author of short stories during those decades probably published at least a few stories between the lurid covers of a pulp magazine.</p>
<p>Of course the pulps eventually faded, with the few publishers that survived transferring over to other things, Marvel and DC for instance both started life as pulp publishers before entering and essentially creating the modern comic book industry.</p>
<p><strong>So done with the history lesson, what does any of this have to do with playing a pulp game?</strong></p>
<p>Well my point is essentially that playing a pulp game has less to do with the genre of the game then it does the tone.  The pulps were a haven for short stories and novellas. These were stories with thirty to a hundred pages that moved fast, pulling you through with thrills, chills, dramatic plot twists, and surprise reveals. They were short self-contained tales that often only hinted at the overreaching world or plotline that may have existed.  You need a system that really captures that.</p>
<p>Call of Cthulhu for instance, with it Chaosium has done an amazing job getting the feel and tone of Lovecraft&#8217;s work into a workable table top experience.  Most people simply call it horror, but it is very much a pulp game.  Another good one is Savage Worlds, which though focusing more on the action adventure genres has the fast paced feel of the source material regardless of if you are doing a western or heading to Mars for some sci-fi thrills.<br />
This isn&#8217;t to say that you can&#8217;t play pulp in whatever your system of choice is, but I think some rule setsw lend themselves better to it. You want a fairly fast paced system, and though crunch isn&#8217;t a bad thing, you want a system where it doesn&#8217;t slow things down.  D&amp;D for instance is probably not the best system for the pulp experience, it tends to be far to slow paced as a result of the focus on combat tactics. I really like FATE personally as it tends to be a fast paced system that gives the players and the DM plenty of freedom to throw curveballs and cliffhanger events into the mix.  Though rules heavy GURPS and HERO are also decent choices assuming you have a good understanding of the rules.</p>
<p>Regardless of system though it&#8217;s the story that is key.</p>
<p>Each adventure should play like a pulp short story, dropping the players into the action or mystery as quickly as possible. One shot style adventures are best to get this vibe.  Now I&#8217;m not saying things need to be as tightly scripted as you would a game for a con or the like, but you should be running short stand alone type adventures.  Each session or two should be a single story, an adventure with all the plot twists, cliffhangers, and the climatic ending of a pulp novel.</p>
<p><strong>But what if you want to run a Pulp themed campaign?</strong></p>
<p>Most pulp stories were self contained adventures, but they also tended to have a continuity between them .  The Shadow for instance gained and lost agents as the stories went on.  He developed new skills, lost friends, defeated mortal enemies, and lived to encounter new ones.  Sometimes months passed between adventures, other times it was only a few days.  But his campaign against evil went on for years.</p>
<p>Though I think pulp games should be played as a series of self contained adventures, think a string of one shots that just happen to link together, each dropping hints at the future without necessarily having a direct path to it.  Instead of the constantly moving story that seems to be the norm when playing most campaigns think of things as more a timeline where you might have one adventure happen in early spring, while the next session jumps to say midsummer, the next early winter. On occasion you might even flashback to a smaller adventure that happened during one of those skipped periods of time.</p>
<p>Even if you aren&#8217;t going for a Pulp theme I find allot of advantages to gaming this way.  For one you always have a ready end point should the group or the DM get burned out, for another the episodic nature of it makes it much easier to work new players in or explain away a missing player.  How many times have you had to handwave a character because the player didn&#8217;t show up when the group was supposedly trapped in a dungeon or the like.</p>
<p>The Pulps make for excellent inspiration regardless of which of the multitude of genres you choose to pull from.  Hopefully this will get some people thinking and may have acted as a slightly informative and entertaining read.</p>
<p>&nbsp;</p>
<p>* As a result this little article was originally posted over on the <a href="http://www.happyjacks.org/?page_id=195">Happy Jacks RPG Podcast forums</a>.  It&#8217;s been edited and cleaned up a bit, plus I&#8217;ve incorporated some of the ideas that were sparked by the discussions that followed it.  I highly recommend anyone interested in the RPG hobby check out Happy Jacks.</p>
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		<title>Empire State</title>
		<link>http://www.tentagil.com/2012/01/20/empire-state</link>
		<comments>http://www.tentagil.com/2012/01/20/empire-state#comments</comments>
		<pubDate>Fri, 20 Jan 2012 16:17:45 +0000</pubDate>
		<dc:creator>tentagil</dc:creator>
				<category><![CDATA[Book Reviews]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://www.tentagil.com/?p=1066</guid>
		<description><![CDATA[<p>A few weeks ago a buddy sent me an email linking to a press release for a book called the Empire State.  This book is a cross genre romp that seems to take pretty much all my favorite things and mash them together into one tight little package.  Its starts out as pulp, careens quickly [...]]]></description>
			<content:encoded><![CDATA[<p>A few weeks ago a buddy sent me an email linking to a press release for a book called the <a href="http://angryrobotbooks.com/our-authors/adam-christopher/empire-state-adam-christopher/">Empire State</a>.  This book is a cross genre romp that seems to take pretty much all my favorite things and mash them together into one tight little package.  Its starts out as pulp, careens quickly into comic books, and then just a swiftly becomes a noir mystery.  Soon enough you have elements of steampunk showing up along with alternate realities, and hints of horror.</p>
<p>The basic plot centers around an alternate version of prohibition New York called the Empire State.  It&#8217;s a dark and twisted reflection of the era that is stuck in a war with an unknown enemy.  The protagonist is a down and out detective named Rad Bardley who has been hired to find a missing woman.  Meanwhile a bootlegger and a pair of fallen superheroes along with a slew of other mysterious characters begin to crisscross his path as a simple missing person case evolves into murder and then a search for possibly world shattering secrets about his world.  Zeppelins, cyborgs, gas mask wearing dimensional travelers, and a mad man give the world tons of character and plenty of extra fun.</p>
<p>The story is a bit of a mind bender at times, and there are quite a few plot holes, but it&#8217;s an amazingly fun ride from start to finish.  There is one tiny part early in the novel that will seem very disjointed and out of place I think to most readers.  It&#8217;s only a few pages, but they feel like they were written and pasted into their spot after the book had been finished.  They do however tie directly into something at the end of the book making me think that the story might have originally had a slightly different ending.  It&#8217;s hard to really explain without giving spoilers, but its really a minor thing and shouldn&#8217;t distract the reader to much.</p>
<p>Granted one has to be a fan of the multiple genres that inspired this book to really get the most joy out of it.  It&#8217;s certainly not for everyone but I think any fan of pulp or sci-fi should give it a read.  Also as a debut novel it makes me very excited for what the author Adam Christopher will bring out in the future.  Not to mention that the book is also part of something the publishers call &#8220;World Builder&#8221;.</p>
<p>With &#8220;World Builder&#8221; the idea is that anyone can create stories set in the universe of the book through an open license, though they cannot use the exact characters of the novel.  Angry Robot, the publishers, plan on collecting the best of what the fans create and publish an anthology series to flesh out the book&#8217;s universe.  It&#8217;s an interesting concept, and I like the world Christopher has created enough that I&#8217;m looking forward to seeing what comes of it.</p>
<p>Another interesting little tidbit is that the Adam Christopher decided to post the musical playlist he listened to while coming up with his ideas and writing the book in the back of it.  There is also a little interview he did where he gives some insights into what led to the book and why he made some of the choice he did.  Nice little extras that aren&#8217;t necessary but flesh things out.  It gives things a little of a directors cut type vibe that I like.</p>
<p>Highly recommend this one to everyone, and really hope that &#8220;World Builder&#8221; actually amounts to something and we see more of the Empire State world whether from Adam Christopher or from the fans.</p>
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		<title>Blood on the Sand: Ch 25 &#8211; Decption at Altaruk</title>
		<link>http://www.tentagil.com/2012/01/18/blood-on-the-sand-ch-25-decption-at-altaruk</link>
		<comments>http://www.tentagil.com/2012/01/18/blood-on-the-sand-ch-25-decption-at-altaruk#comments</comments>
		<pubDate>Wed, 18 Jan 2012 16:36:42 +0000</pubDate>
		<dc:creator>tentagil</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://www.tentagil.com/?p=1063</guid>
		<description><![CDATA[<p>Our Cast:</p>
<p>T&#8217;Chai the Thri&#8217;Kreen Monk played by Lars
Nikelos the Human Swordmage played by Chris H
Brogan the Half-Elf Ardent played by Jason
Taith the Mul Barbarian played by Jessica
Buerna Villatra the Teifling Warlord/Artificer played by Greg</p>
<p>Our party has at this point officially shrunk to five.  Solzak hasn&#8217;t made it to the last few sessions and has now [...]]]></description>
			<content:encoded><![CDATA[<p>Our Cast:</p>
<p>T&#8217;Chai the Thri&#8217;Kreen Monk played by Lars<br />
Nikelos the Human Swordmage played by Chris H<br />
Brogan the Half-Elf Ardent played by Jason<br />
Taith the Mul Barbarian played by Jessica<br />
Buerna Villatra the Teifling Warlord/Artificer played by Greg</p>
<p>Our party has at this point officially shrunk to five.  Solzak hasn&#8217;t made it to the last few sessions and has now let me know he&#8217;s officially burned out.  I can&#8217;t really blame him, the lengthy combat sessions have left me a little dead as well.  This session however actually acted revitalize me a bit.  Two things happened, a ton of great RP, and thanks to some rules tweaks a surprisingly quick combat.</p>
<p>My group has two power gamers in it.  One has never bothered to give me a backstory, and though the other gave me a very rich backstory he gets very hung up on the mechanics and his stats and can&#8217;t seem to get the whole idea of playing the character rather than simply playing the stats.  Both are good guys, but the rest of hte group is much more narrative focused so the power gaming breaks things abit.  This session however both of them actually got into the whole thing and it was very cool.</p>
<p>Brogan has started to really roleplay his affliction with the Thrax disease.  Showing regret after every feeding frenzy, and playing as a more crazed character with alot more darkness coming out and twisting his lawful good alignment.  He&#8217;s the stat guy mentioned above and I think the fact that there are no stats associated with the disease is actually making it easier for him to act it out.  Buerna Villatra is the one who has yet to give me much of anything for his character, but this session he was chosen to use several potions of mimickery and do most of the talking as the group infiltrated the fallen Alturak.  It was alot of fun playing the various NPC&#8217;s that he had to deal with as he led the party in their deceptive trek through the fortress.</p>
<p>Which gets us to the story.  The group decided that deception rather than straight stealth was the order of the day as they made their way into Altaruk.  Using disguises, the afore mentions potions, and the Chewbacca deception to get T&#8217;Chai through the gates and into the prison, they just walked through the doors.  Though several guards did die, I played things more as a series of skill challenges to see if the party would set off alarms.  Which they did, though on purpose as they initiated several distractions.</p>
<p>Once inside the Governor&#8217;s mansion they found the Governor being tortured and I gave them a combat.  I finally used the full up Nitro rules on this one.  The concept is that you half the monster HP and then have them do max damage with each attack.  The idea being that the monsters will die in half the time, but should theoretically do the same amount of damage as if they were on the table the normal length of time.  The net result was that my party was actually worried as the monsters were hitting them hard, but the fight only lasted forty-five minutes, which was a blink of the eye compared to most of our fights.  I&#8217;ll have to see how it goes for the next few battles, but so far I like it.</p>
<p>Once the fight was over the party interrogated the captain of the guard they had defeated and learned a bit more about Urik&#8217;s plans, while Taith found a locket that brought up mysterious memories.  As her player has still not given me any back story I dropped her a note that left her suitablely confused and I hope will prompt some interesting RP in the future has a tease a story out of her simply by seeing her reaction to this event and future ones. The party retrieved both the Governor and the items they had come for then set off for Silver Spring, causing a stampede of Crodlus on the way out to give them cover and slow any pursuit.  They are taking a week of rest to resupply and get the Governor healed.  Next they shall continue on to create the weapon they have been working towards for so long now.  Plus they have a line on a possible cure for Brogan, though T&#8217;Chai has actually decided he likes the curse, it makes feeding much easier.   Should be interesting to see what happens next.</p>
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		<title>Jetpack Joyride</title>
		<link>http://www.tentagil.com/2012/01/16/jetpack-joyride</link>
		<comments>http://www.tentagil.com/2012/01/16/jetpack-joyride#comments</comments>
		<pubDate>Mon, 16 Jan 2012 16:40:41 +0000</pubDate>
		<dc:creator>tentagil</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Portable]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.tentagil.com/?p=1061</guid>
		<description><![CDATA[<p>Jetpack Joyride is a simple story of a man and his jetpack as told by the official trailer at developer Halfbrick.  It&#8217;s a simple game, but one that appears to be laced with crack cocaine since once you pick it up hours go by without you realizing it.  I actually downloaded it right after Christmas [...]]]></description>
			<content:encoded><![CDATA[<p>Jetpack Joyride is a simple story of a man and his jetpack as told by the <a href="http://www.halfbrick.com/2011/09/jetpack-joyride-available-now/">official trailer</a> at developer Halfbrick.  It&#8217;s a simple game, but one that appears to be laced with crack cocaine since once you pick it up hours go by without you realizing it.  I actually downloaded it right after Christmas when they were offering it for free and this is the first chance I&#8217;ve had to actually review it.  I&#8217;ve beaten the damn thing four times already.</p>
<p>At its core the game is a classic run and jump style side scrolling romp where the protagonist must continually head left avoiding obstacles and collecting loot and temporary power-ups.  Of course in this case your jumping involves a variety of jetpacks, the first one made of machine guns.  And your power-ups run the gamut from a suped-up Harley to a flying mechanical dragon.  Which you use to avoid electrical zapper walls and random missiles and laser beams.</p>
<p>Beyond the trailer there is no plot to speak of, but really when you have a game as quirky and fun as this plot kind of steps aside anyways.  It&#8217;s a fast paced romp where each run is likely to last no more than a minute or two and where they often last no more than a few seconds.  Barry dies in a single hit unless he&#8217;s riding a power-up, and assuming you&#8217;ve obtained some tokens for the Slot Machine of Death you do have a chance at a 1-up.  Otherwise once you&#8217;ve been zapped, fried, or blown up its game over and another chance to see Barry explode through the wall, scoop up his jetpack, and cause another round of chaos through the lab.</p>
<p>The controls are likely the simplest you will ever see, touch the screen to fire the jetpack, let go to drop to the ground.  One finger controls the whole game, so the learning curve is pretty damn simple.  To make up for this simplistic gameplay and keep you from getting bored you constantly have a trio of mini missions to tackle that range from reaching a certain distance, to tagging a number of scientists, or simply collecting coins.  As you go along the missions get tougher and the runs can get pretty intense as you try to accomplish them.  You also get a chance to spend all your hard earned coins in a place called The Stash, which is loaded with new costumes for Barry, new bizarre jetpacks like the fruit launcher and the rainbow.  You can also 1-ups or other one time use boosts to aid you.</p>
<p>This is a truly great game, and one I recommend to anyone with a apple device without reservation.  It is currently $0.99 so it&#8217;s not going to break the bank, and I promise you will get your money&#8217;s worth.  Just make sure you don&#8217;t have anything important to do for awhile, because the game will suck you in.</p>
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		<title>Blood on the Sand: Ch 24 &#8211; Hunger on the Sands</title>
		<link>http://www.tentagil.com/2011/12/26/blood-on-the-sand-ch-24-hunger-on-the-sands</link>
		<comments>http://www.tentagil.com/2011/12/26/blood-on-the-sand-ch-24-hunger-on-the-sands#comments</comments>
		<pubDate>Mon, 26 Dec 2011 16:25:51 +0000</pubDate>
		<dc:creator>tentagil</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://www.tentagil.com/?p=1056</guid>
		<description><![CDATA[<p>Our cast</p>
<p>T&#8217;Chai the Thri&#8217;Kreen Monk played by Lars
Nikelos the Human Swordmage played by Chris H
Brogan the Half-Elf Ardent played by Jason
Taith the Mul Barbarian played by Jessica</p>
<p>The sun beat down upon our party as they headed north from Wheelock&#8217;s lair, working their way towards Alturak.  On the way the wasting sickness of the Thrax had [...]]]></description>
			<content:encoded><![CDATA[<p>Our cast</p>
<p>T&#8217;Chai the Thri&#8217;Kreen Monk played by Lars<br />
Nikelos the Human Swordmage played by Chris H<br />
Brogan the Half-Elf Ardent played by Jason<br />
Taith the Mul Barbarian played by Jessica</p>
<p>The sun beat down upon our party as they headed north from Wheelock&#8217;s lair, working their way towards Alturak.  On the way the wasting sickness of the Thrax had begun to consume Brogan and T&#8217;Chai, and their stores of survival days had begun to run low.  Halfway to their destination they saw a cloud of dust ahead, and soon enough a lone man being chased by four soldiers upon the backs of vicious Crodlus.  They watched as he was struck down, then Brogan, in a fit of anger and hunger leapt forth to attack.</p>
<p>We were down two players for this session, which should have made the coming combat go much quicker, unfortunately things did not turn out as expected.  The combat actually ended up taking over two hours.  A mix of bad dice rolls and the fact that Brogan has built himself up as a pseudo tank with damage resistance abilities and a weakening aura.  The party couldn&#8217;t hit a thing, and my soldiers simply couldn&#8217;t do enough damage to be effective.</p>
<p>Honestly it was a perfect storm of all the things I dislike about D&amp;D combat.  Usually there are enough cool things going on to keep things interesting, but I think this one left us all bored to death.  Thankfully we did make it through the combat and got into some fun RP.</p>
<p>The slain man who had been attacked turned out to be a messenger from Alturak, sent out to alert other towns that the trade post had fallen.  They were also attempting to organize a counter offensive to take it back from the forces of Urik.  The party stripped the soldiers, hoping to use their armor later, and then continued north, waiting to see the state of the fortress before choosing their course of action.</p>
<p>As they made camp for the night Brogan once again lost control, this time attacking Taith.  T&#8217;Chai had had been feeding on vermin he found, along with occasion drinks for Taith.  Brogan however had been abstaining, trying to control the hunger the Thrax had been building inside him.  Finally losing control he latched onto the barbarian, his uncontrollable feeding threatening to take her life.  The party was forced to attack Brogan, knocking him unconscious and then binding him.  In an attempt to sate his thirst they bound one of the Crodlus they had obtained from the soldiers and let Brogan rip it apart until he dropped again in to a sated coma.</p>
<p>It should be interesting to see how they deal with both the fall of Alturak and Brogan&#8217;s loss of control.  They need both a staff and a magical tome last seen in the Fortress to complete their ultimate goal.  Of course they also need to find a cure for their stricken comrades and simply try to survive in a world that is quickly running out of save havens.</p>
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		<title>Yuletide</title>
		<link>http://www.tentagil.com/2011/12/24/yuletide</link>
		<comments>http://www.tentagil.com/2011/12/24/yuletide#comments</comments>
		<pubDate>Sat, 24 Dec 2011 16:20:33 +0000</pubDate>
		<dc:creator>tentagil</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.tentagil.com/?p=1058</guid>
		<description><![CDATA[<p>Christmas is a strange time of year for me.  I personally am not a Christian, and though my parents are, they never really focused on the religious aspects of this time of year.  We always celebrated in a fairly secular way with the focus on family and simply enjoying the company.  As I have grown [...]]]></description>
			<content:encoded><![CDATA[<p>Christmas is a strange time of year for me.  I personally am not a Christian, and though my parents are, they never really focused on the religious aspects of this time of year.  We always celebrated in a fairly secular way with the focus on family and simply enjoying the company.  As I have grown older I have become more spiritual, and my path has led me towards more pagan traditions.  A fact that my family has accepted, even if they don&#8217;t always understand them.</p>
<p>I actually celebrate Yule at this time of year, which in this modern day is essentially the winter solstice.  Oddly enough I am able to do so using a great many &#8220;Christmas&#8221; traditions simply because they incorporate the older pagan ways to start with.  I still put up a tree and light it, lacking a fireplace it stands in as my Yule log, illuminating the cold winter nights.  I also give and receive gifts, a tradition started with the original Germanic Yule traditions, as a compromise with my family&#8217;s traditions we open some of our gifts on the solstice and then open the rest on Christmas eve.  And of course there is the feast, I always try to get together with friends or family for a meal.  On the other hand I usually eat a solitary meal on Christmas eve, preferring to spend that night in more spiritual contemplation.</p>
<p>For all that it is hard at times trying to celebrate as I do when all around me most people are very much of the Christian and Christmas mindset.  They don&#8217;t make a great many Yule decorations, though I find that the more secular style offerings will work in a pinch.  And of course I have on several occasions been yelled at for wishing someone a happy Yule, accused of trying to be politically correct when I am far from it.  But on a cold clear night when I look up at the moon I take a breath and let the stress of such things flow out of me.</p>
<p>Yule is a time of spiritual rebirth, a time to strengthen ties with friends and family, and to center myself.  I think in the end that is what all the holidays that happen at this time of year are at their cores.  To any of you who may be Pagan I wish a merry Yule, for those of other sects and beliefs I hope that whatever holiday you celebrate is a happy one, and that you spend it with people you care about and enjoy it.</p>
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		<title>Fortune and Glory: The Cliffhanger Game</title>
		<link>http://www.tentagil.com/2011/12/16/fortune-and-glory-the-cliffhanger-game</link>
		<comments>http://www.tentagil.com/2011/12/16/fortune-and-glory-the-cliffhanger-game#comments</comments>
		<pubDate>Fri, 16 Dec 2011 16:42:44 +0000</pubDate>
		<dc:creator>tentagil</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://www.tentagil.com/?p=1048</guid>
		<description><![CDATA[<p>I love Flying Frog Productions.  They are a truly great board game company whose love of old movies led them to make games that invoked the same vibe as watching old drive-in flicks. You know, the low budget films of yester year that thrilled and chilled the masses.  Since they couldn&#8217;t afford to make movies [...]]]></description>
			<content:encoded><![CDATA[<p>I love <a href="http://www.flyingfrog.net/">Flying Frog Productions</a>.  They are a truly great board game company whose love of old movies led them to make games that invoked the same vibe as watching old drive-in flicks. You know, the low budget films of yester year that thrilled and chilled the masses.  Since they couldn&#8217;t afford to make movies they started making them in game form, using actors, photographs, and even supplying soundtracks for the proper ambience.   Their first, and still best is Last Night on Earth, a zombie invasion game that feels like a Romero film.  This review however will focus on their newest production, Fortune and Glory: The Cliffhanger Game.</p>
<p>This one is more of an Indian Jones style adventure, or if you prefer, one of the old Universal Serials from the 30s.  Lots of international globetrotting, plenty of adventure and danger, and on occasion a shootout with Nazis.  Jungle Temples, Pygmies, and plenty of dart traps abound as you wander the world in search of Fortune and Glory.  Being the pulp fan that I am, I had to pick it up, the cover alone grabbed me.  Zeppelins, Nazis, Femme Fatales, and of course Dashing Heroes grace it in a massive splash scene reminiscent of a movie poster.</p>
<p><a href="http://www.tentagil.com/wp-content/uploads/2011/12/IMG_0202.jpg"><img class="alignnone size-medium wp-image-1052" title="IMG_0202" src="http://www.tentagil.com/wp-content/uploads/2011/12/IMG_0202-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>This one is likely their most complicated game, and it is certainly their most expensive so far.  If I have one bad thing to say it&#8217;s about the over complicated rules.  There are actually three game types included, a basic game that consists of a small quick start guide, and then two more advanced options that share a thirty odd page rule book.  It&#8217;s a game that takes two to three hours to play, and will take some study of the rules to really get a hang of.  Personally though I think it&#8217;s worth it.  I have only been able to play the basic competitive version however, looking forward to some Nazi fighting cooperative play at some point in the near future though.</p>
<p>In the box, along with the fore mentioned rule books, are a nicely illustrated world map game board, a dozen or so decks of cards, dozens of highly detailed miniatures, a massive pile of plastic coins, and bag of small d6 dice.  Just setting up the game will take you ten minutes or so as you place the board and then all the decks of cards.  Then you have to place your character figures at their starting cities and off you go.  Oh and don&#8217;t forget the Zeppelin, you have to have the Zeppelin.</p>
<p><a href="http://www.tentagil.com/wp-content/uploads/2011/12/IMG_0203.jpg"><img class="alignnone size-medium wp-image-1053" title="IMG_0203" src="http://www.tentagil.com/wp-content/uploads/2011/12/IMG_0203-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>The game is actually pretty simple at its heart, each player moves towards the location of an ancient artifact, and then upon reaching it draws danger cards and strives to overcome them and secure their bounty to earn fortune and glory (the afore mentioned plastic coins), 15 of which wins you the game.  Of course failure while facing a danger leaves you in a cliffhanger, and half the fun of the game is telling the story of your hero as they face and overcome these dangers and survive these dramatic cliffhangers, well that and throwing the other players curveballs just as they thing they&#8217;ve jumped into the lead.  In the advanced scenarios you will also have Nazi hoards fighting you for the treasure along with your fellow adventures, making for a free for all battle of wits and skill.</p>
<p>The card decks are one of my favorite parts, I&#8217;ve already come up with some great ways to use them in coming up with story hooks for the role playing games I run when not using them to play the game.  The various dangers, artifacts, and the random events contained in them make crafting a story for your hero a natural and seamless part of the game experience.  You never know if your next turn will bring a plane crash, a pit of quick sand, or maybe an attempt to sneak onto a Nazi Sub.  Whatever if brings however you know that it will be exciting and full of adventure.</p>
<p>I can&#8217;t recommend this game for everyone, it is a complicated game focused on something of a niche market.  However, if you have enjoyed previous titles from Flying Frog, or if you love the Pulps as I do, then it&#8217;s great game.  The retails price of  ninety-nine dollars is a tad steep, but you can find it on Amazon and from other online retailers for thirty to forty dollars cheaper if you look around a bit.  For me it was worth every penny, your mileage may vary, but give it a go the game is a blast.</p>
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